“The prose lives like Sean's imagination: a breathing, glowing thing. “ will back you onto your heels with its capacity for inventiveness in structure, story, and line-writing.” - GQ “A stunning meditation on the power of escape, and on the cat-and-mouse contest the self plays to deflect its own guilt.” - The New York Times Book Review (Editors’ Choice) In the process, he is pulled back through time, toward the beginning and the climax: the moment of his own self-inflicted departure from the world in which most people live. But when Lance and Carrie, two teenaged seekers of the Trace, take their play outside the game, disaster strikes, and Sean is called on to account for it. As the creator of "Trace Italian"-a text-based role-playing game that's played through the mail-Sean guides subscribers through his intricately imagined terrain, turn by turn, as they search out sanctuary in a ravaged, savage future America. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to explore. Nominated for the National Book Award, Finalist for the Los Angeles Times Book Prize for First Fiction, and Winner of the Alex Award, "One of the Most Compelling Books of the Year" (Blake Butler, Vice)īeautifully written and unexpectedly moving, John Darnielle's Wolf in White Van is "an indelible novel, a hymn for those who inhabit lonely universes, and a harbor for anyone who has sought refuge in a reality other than their own" (Patrick deWitt).
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